From code
to a real game.
Games running. Environments in motion. Every image and video in this gallery comes from an actual run.
Runner
A run through platforms, obstacles, and a parallax city. Sprite animation, particles, and audio accompany every jump and slide.
Systems in action
Recorded at the native 800 × 800 resolution. The game's aspect ratio is preserved.
Explore project ↗Inside the game
Select a screenshot to enlarge itIn motion
Authentic gameplay · Original speedWe couldn't load this video. Check your connection or open the MP4 file.
We couldn't load this video. Check your connection or open the MP4 file.
Plaguefront
The gray frontier: a turn-based tactical game built on AwesomeEngine. Two armies contest a hexagonal board with elevation, buildings, and territory that retains the consequences of combat.
Systems in action
Recorded at the native 1440 × 900 resolution. The game's aspect ratio is preserved.
Explore project ↗Inside the game
Select a screenshot to enlarge itIn motion
Authentic gameplay · Original speedWe couldn't load this video. Check your connection or open the MP4 file.
We couldn't load this video. Check your connection or open the MP4 file.
Seven ways to explore the engine.
Each scene tackles a different kind of game. The code lets you follow its decisions, mechanics, and systems.
01Runner
Platformer · endless runner+
Run, jump, and slide between obstacles. A scene with parallax, sprite animation, dust particles, and audio accompanies difficulty that increases with distance.
View implementation ↗02Tetris
Puzzle · blocks+
Move and rotate pieces, anticipate the next one, and complete lines. Includes soft drop, hard drop, scoring, and keyboard or gamepad controls.
View implementation ↗03MineSweeper
Puzzle · logic+
An 8 × 8 board with ten mines, a safe first click, flags, and empty-tile revealing. The game result is shown before restarting.
View implementation ↗04TicTacToe
Strategy · turn-based+
Tic-tac-toe for two local players or against the computer. The AI looks for a win, blocks an opponent's victory, and chooses randomly when there is no decisive move.
View implementation ↗05MemoryCard
Puzzle · memory+
Find matching cards by color. Cards are shuffled each round, and their number increases as you advance through levels.
View implementation ↗06Clicker
Arcade · precision+
Reach a target that changes position before time runs out. Supports mouse and gamepad, and keeps the best time through the save system.
View implementation ↗07Bounce
Arcade · reflexes+
Keep the balls in play with a keyboard- or joystick-controlled paddle. Combines bounces, lives, music, effects, and a persistent high score.
View implementation ↗The seven scenes are registered in SceneFactory. Plaguefront is an independent project that uses the engine.