MADE WITH AWESOME ENGINE

From code
to a real game.

Games running. Environments in motion. Every image and video in this gallery comes from an actual run.

01 / SHOWCASE

Runner

Screenshot from an actual run
THE GAME

A run through platforms, obstacles, and a parallax city. Sprite animation, particles, and audio accompany every jump and slide.

Systems in action

  • 2D rendering
  • Sprite animation
  • Parallax
  • Particles
  • Collisions
  • Input and audio

Recorded at the native 800 × 800 resolution. The game's aspect ratio is preserved.

Explore project ↗
Gameplay · running and obstacles35 s · H.264 · No audio
Environment, HUD, and restart25 s · H.264 · No audio
02 / SHOWCASE

Plaguefront

Screenshot from an actual run
THE GAME

The gray frontier: a turn-based tactical game built on AwesomeEngine. Two armies contest a hexagonal board with elevation, buildings, and territory that retains the consequences of combat.

Systems in action

  • Hexagonal board
  • Turns and AI
  • Terrain paths
  • Axonometric camera
  • Combat and abilities
  • Economy and capture
  • JSON saves

Recorded at the native 1440 × 900 resolution. The game's aspect ratio is preserved.

Explore project ↗
Campaign and first move40 s · H.264 · No audio
Orders, paths, and abilities29 s · H.264 · No audio
REPOSITORY SCENES

Seven ways to explore the engine.

Each scene tackles a different kind of game. The code lets you follow its decisions, mechanics, and systems.

01

Runner

Platformer · endless runner+

Run, jump, and slide between obstacles. A scene with parallax, sprite animation, dust particles, and audio accompanies difficulty that increases with distance.

View implementation ↗
02

Tetris

Puzzle · blocks+

Move and rotate pieces, anticipate the next one, and complete lines. Includes soft drop, hard drop, scoring, and keyboard or gamepad controls.

View implementation ↗
03

MineSweeper

Puzzle · logic+

An 8 × 8 board with ten mines, a safe first click, flags, and empty-tile revealing. The game result is shown before restarting.

View implementation ↗
04

TicTacToe

Strategy · turn-based+

Tic-tac-toe for two local players or against the computer. The AI looks for a win, blocks an opponent's victory, and chooses randomly when there is no decisive move.

View implementation ↗
05

MemoryCard

Puzzle · memory+

Find matching cards by color. Cards are shuffled each round, and their number increases as you advance through levels.

View implementation ↗
06

Clicker

Arcade · precision+

Reach a target that changes position before time runs out. Supports mouse and gamepad, and keeps the best time through the save system.

View implementation ↗
07

Bounce

Arcade · reflexes+

Keep the balls in play with a keyboard- or joystick-controlled paddle. Combines bounces, lives, music, effects, and a persistent high score.

View implementation ↗

The seven scenes are registered in SceneFactory. Plaguefront is an independent project that uses the engine.